Pathological

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Pathological Cheat Codes:
Tips:
This is editing a file. Make sure you create a backup before changing
the contents of the files that come with a screw to re-install.
Return to Game "data" directory and search to find a file called config.ini
Open the file with Notepad or equivalent text editor and locate the string
section [General].
Insert the line EnableConsole = 1 and change the value of ShowConsoleLog = 0
ShowConsoleLog to = 1 Save the file as one INI file config.ini.
Now find a second file called init.cfg (same directory).
To add a key bind according to the function you want to use. For example:
f1 god bindcmd
bindcmd f2 fly
f3 fly bindcmd
bind and slow
Normal or force
If you have ShowConsoleLog = 1 before changing the configuration file, you see the
effect of the codes on the bottom left corner of the screen when you press a key.
Save and close both files (INI files) and start the game.
Here are the codes you can use if the key is bound (assigned) to it:
god - invulnerability
fly - fly
fly - on foot
id_.player - retrieves the ID number of your player, coordinates
and address
id_.trace - retrieves the identification number of the actor-led
$ ir scene - teleports the player to the scene as $ "go Sobor" (go to 'Sobor' map)
map - retrieves the name of the current scene
slow - slower game, a sort of bullet time effect
normal - back to normal speed
with - regains IDs of all players currently in the view
Articles id_actor $ - returns the list of objects in the inventory of $ id_actor
AddItem id_actor item_.name $ $ $ count - $ item_.name added to the inventory of $ id_actor
the account equal to $ ($ count defaults to 1)

$ Item_.name items.xml list is the file that is inside the file called World.vfs
You may be able to uncompress WINZIP or similar decompression programs
(or simply explore the darn thing).

propl actor_.id prop_.name $ $ $ value - see below
propf actor_.id prop_.name $ $ $ value - change the ownership of the selection of actors to
value used

Properties of a valid value:
health - health. maximum value: 1.
tiredness - fatigue. maximum value: 1.
hunger - hunger. maximum value: 1.
disease - infection. maximum value: 1.
reputation - reputation. maximum value: 1.
money - the amount of money
Note that the players are not just people or animals. Doors and other objects inanimated
are also actors. For instance locked = 1 - means the door is closed, locked = 0 --
means door is open. This way you can open any door anywhere.