Pax Imperia 1


First you need a hex workshop hex editor i use or can use
a program called Xtree. The second step is to go into their game
and a new 5 person finance, research -5 (low in all
weapons, etc..), 1 play, trader underground anaerobic
and builder. That once they started playing more and save
quit. Hex workshop if you have installed all you have to do is
find the folder and right click and save people go to edit hex
workshop. Once the search for 59 4000 (no spaces) and change
All 5 of 8 in 3 of them must have if more fair to 8 in each.
This tip is about 6 400 for each planet and above it is advisable to make only one of 0059 4000.
0059 4000 The first is the second investigation is espionageand
3rd is the construction. That might look like this
0089 4000 0000 0000 0089 4000 0000 0000 0089 4000
Research Tip:
I have discovered a way to cheat at Pax Imperia Eminent Domain.
First you need a hex editor, go to the side of your
game if it's a new game that might need to stop running
minutes for work and finding 0014 0000 0014
be about 5 of 0014 (which is 20 in hex) in
close proximity to each other and these are the sum
alocated percentage points for each area of research
here you can change the numbers to whatever you want
00FF is given 255% in any field you want. Now
Although you can do it for each field that has been carefully
does not decrease the percentage of points in any field, while more than
the game is running, as this case in all investigations
on the ground to halt because all the other R. Ps are in other areas.
* The window to construct the ship, when you choose to build a planet,
shipyard and factory capacity that the planet will be displayed next to the
factory and shipyard capacity needed for the ship being built. If
shipyard and factory capacity is smaller than the vessel
being built, it will take more than once, to build. Moral: Shop
around the planets to build things.
* After the first time will have little more money. You
want to immediately increase its tax rate to 15-20%. You always want
pump technology. I spend 1 / 4 Ð 1 / 3 of my surplus technology. I
resist the assignment of spying anything until I find really
another race. If the population is becoming an increasing problem
social spending. This also has the advantage of allowing me to increase
even higher taxes, but reduces the productivity of their factories
and shipyards. I always give 100% of the fleet and 100% to 200% Ð
colonies depending on how quickly I want to grow.
* Alternate between high and low tax levels. Once you have built a
sufficient number of vessels for current needs, stop the construction of vessels
altogether, and focus on research and development to its
technology levels have increased by about four to six in each category
(including weapons and shields). When ready to replace
worst of its vessels, bringing the tax rate as a whole and to replace
kind. Then the rate of crank backup. A reasonably productive native
can build a good squad size in three shifts with a low tax rate.